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	<title>KODA &#187; Linux</title>
	<atom:link href="http://www.chromakode.com/blog/category/kode/linux/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.chromakode.com/blog</link>
	<description>Art, Linux, Fun</description>
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			<item>
		<title>Using a Logitech LX7 mouse in Ubuntu Edgy: &#8220;IHATEKLUDGERS&#8221;</title>
		<link>http://www.chromakode.com/blog/2007/09/19/logitech-lx7-in-ubuntu-edgy-ihatekludgers/</link>
		<comments>http://www.chromakode.com/blog/2007/09/19/logitech-lx7-in-ubuntu-edgy-ihatekludgers/#comments</comments>
		<pubDate>Wed, 19 Sep 2007 09:13:27 +0000</pubDate>
		<dc:creator>chromakode</dc:creator>
				<category><![CDATA[Diary]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.chromakode.com/blog/2007/09/19/logitech-lx7-in-ubuntu-edgy-ihatekludgers/</guid>
		<description><![CDATA[Bought a shiny new mouse today: the wireless optical Logitech LX7. Everything worked great out of box, until at around 11:30pm I decided to google around to see how to configure the tilt-wheel and back and forward buttons to work in Linux.
Big mistake.
It&#8217;s now 1:35am, and I finally have my solution. The trick is to [...]]]></description>
			<content:encoded><![CDATA[<p>Bought a shiny new mouse today: the wireless optical <a href="http://www.logitech.com/index.cfm/mice_pointers/mice/devices/152&amp;cl=us,en">Logitech LX7</a>. Everything worked great out of box, until at around 11:30pm I decided to google around to see how to configure the tilt-wheel and back and forward buttons to work in Linux.</p>
<p>Big mistake.</p>
<p>It&#8217;s now 1:35am, and I finally have my solution. The trick is to use the <strong>evdev</strong> X.org input driver, as for some reason the <strong>mouse</strong> driver can&#8217;t handle all of my buttons. I followed sections 1 and 2 of <a href="http://ubuntuforums.org/showthread.php?t=219894">this howto</a> for the general idea of setting up evdev.</p>
<p>The problem is, none of the howtos I dug up really worked. Things sort of worked, but there seemed to be confusion about the number of buttons (xmodmap reported 9, while xev dumped events from up to #12). Also, the tilt wheel mapping seemed to be reversed. At this point, I began to suspect something was going awry, so I started looking over <code>/var/log/Xorg.0.log</code>. Here&#8217;s what I found:</p>
<p>For some reason, X seemed to be adding a new &lt;default mouse&gt; InputDevice with the message &#8220;No default mouse found, adding one.&#8221; This mouse used the standard <strong>mouse</strong> input 	driver, and somehow was jumping in front of my configured mouse settings as the default mouse. Oddly, running <code>xinput list</code> showed that my properly configured <strong>evdev</strong> device was loaded perfectly (with 20 buttons!), but apparently wasn&#8217;t being used as the primary mouse.</p>
<p>I persisted twiddling with X config settings and checking the logs, but for some reason, this default mouse would always be created. At this point I started googling this strange &#8220;no default mouse found&#8221; message. The only apropos result, and my solution, was in <a href="http://zaitcev.livejournal.com/108617.html">this blog post</a>. It seems that someone decided to write a failsafe hack in 7.2 where if no InputDevice using the <strong>mouse</strong> driver exists in xorg.conf, <em>the server adds one</em>.</p>
<p>As <a href="http://zaitcev.livejournal.com/">Zaitcev</a> writes, as apparent from the code, this hack has one exception, in which if some InputDevice invokes the driver <strong>void</strong>, it assumes that the user (as the code states) &#8220;probably wants to run footless&#8221;, and no default mouse is instantiated. Thus, the solution:</p>
<blockquote>
<pre>Section "InputDevice"
Identifier    "Configured Mouse"
	Driver        "evdev"
	Option        "CorePointer"
	Option        "Device"        "/dev/input/event2"
EndSection

Section "InputDevice"
	Identifier  "IHATEKLUDGERS"
	Driver      "void"
EndSection

[...]

Section "ServerLayout"
	[...]
	InputDevice    "Configured Mouse"
	InputDevice    "IHATEKLUDGERS"
EndSection</pre>
</blockquote>
<p>Unbelievable.</p>
<p>Apparently, this will be fixed in 7.3.</p>
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		<title>Tremendously Tremulous</title>
		<link>http://www.chromakode.com/blog/2006/07/16/tremendously-tremulous/</link>
		<comments>http://www.chromakode.com/blog/2006/07/16/tremendously-tremulous/#comments</comments>
		<pubDate>Sun, 16 Jul 2006 07:40:09 +0000</pubDate>
		<dc:creator>chromakode</dc:creator>
				<category><![CDATA[Linkage]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.chromakode.com/blog/2006/07/16/tremendously-tremulous/</guid>
		<description><![CDATA[Over the past few days I&#8217;ve become hopelessly addicted to the game Tremulous, ever since reading about it on NewsForge. While I originally thought of the NewsForge author&#8217;s opinion of Tremulous as &#8220;The best free software game ever&#8221; seemed a bit excessive, after trying it out and getting into the game, I have to agree. [...]]]></description>
			<content:encoded><![CDATA[<p>Over the past few days I&#8217;ve become hopelessly addicted to the game <a href="http://tremulous.net/">Tremulous</a>, ever since <a href="http://entertainment.newsforge.com/entertainment/06/07/06/0414224.shtml?tid=22">reading about it on NewsForge</a>. While I originally thought of the NewsForge author&#8217;s opinion of Tremulous as &#8220;The best free software game ever&#8221; seemed a bit excessive, after trying it out and getting into the game, I have to agree. This is a seriously great game.</p>
<p>What piqued my interest was the fact that it was based on the Quake 3 engine, GPL&#8217;d, and would run on Linux. After downloading it and<br />
giving it a spin, I must say I was shocked I had never heard of it before. It is possible that this is because the standalone 1.1.0 version was released less than 4 months ago, though with the quality and polish of this game, I would have expected to be seeing and hearing about it all over. The game looks and feels fantastic, and all of the graphics and user interfaces are very professionally designed. I really love the concepts of the buildings and units as well as the creativity shown in the popular maps, with tons of interesting and well-themed nooks and crannies. Tremulous also has a unique fast-paced mixture of Real Time Strategy and First-Person Shooter gameplay, which makes it fun but also strategically interesting.</p>
<p>What more can I say? I am really enjoying this game. Be careful though&#8230; try it out, and you too will soon be addicted! <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/yahoo1.gif" class="wp-smiley" /></p>
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		<title>Learning a little AJAX</title>
		<link>http://www.chromakode.com/blog/2006/05/22/learning-a-little-ajax-2/</link>
		<comments>http://www.chromakode.com/blog/2006/05/22/learning-a-little-ajax-2/#comments</comments>
		<pubDate>Mon, 22 May 2006 07:01:01 +0000</pubDate>
		<dc:creator>chromakode</dc:creator>
				<category><![CDATA[Diary]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.chromakode.com/blog/2006/05/22/learning-a-little-ajax-2/</guid>
		<description><![CDATA[Today was spent experimenting with something I&#8217;ve intended to for a long time: PHP and AJAX. I finally bit the bullet and started learning it in earnest. 
This morning was spent searching for a suitable PHP toolkit to tinker with. The one I finally arrived at is the SAJAX toolkit, a moderately minimal framework for [...]]]></description>
			<content:encoded><![CDATA[<p>Today was spent experimenting with something I&#8217;ve intended to for a long time: PHP and AJAX. I finally bit the bullet and started learning it in earnest. <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/yahoo4.gif" class="wp-smiley" /></p>
<p>This morning was spent searching for a suitable PHP toolkit to tinker with. The one I finally arrived at is the <a href="http://www.modernmethod.com/sajax/">SAJAX</a> toolkit, a moderately minimal framework for creating simple callbacks and recievers without having to go through the nitty-gritty of the lower-level XMLHttpRequest APIs. After playing around with it for a while, I really like it. There are some things that are quite confusing to me as a first time user, such as the asynchronous nature of things and the effects on variable scope &#8211; but all in all it&#8217;s quite a nice system to play with.</p>
<p>I also discovered a quite wonderful little Firefox extension called <a href="https://addons.mozilla.org/firefox/1843/">FireBug</a>. It has to be the most clean and cleverly put together all-purpose debugger I&#8217;ve ever seen. It&#8217;s very beautifully designed, too. It looks to be extremely useful in debugging javascript, css, and xhtml source in the future. It sure helped me out debugging XMLHttpRequests today!</p>
<p> This afternoon was spent scratching my head at things I mostly don&#8217;t understand. I figured as a first test project, I would make a little <a href="http://www.chromakode.com/projects/ajax/story.php">turn-based story creator</a>&#8230; just a simple form where users could input a word to add to a continuing story, where the story would be updated in real-time. Hacking pre-existing examples was fine and dandy, though of course it turned out that this was not as simple as I had thought. <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/wink.gif" class="wp-smiley" /></p>
<p>The hardest part to implement was my decision to only allow one word to be added per-person in a row. Storing a persistent session identifier &#8211; across the asynchronous submissions &#8211; turned out to be a nightmare in persistent variable storage. Try as I might, I could not get global variables to work the way I wanted them to. In the end, I resorted to a file hack out of frustration. Perhaps this is truly the way you are supposed to do it? I suppose I&#8217;ll only know by learning and doing more.</p>
<p>My <a href="http://www.chromakode.com/projects/story/story_file.php">little experiment</a> finally worked, and is quite usable: it runs, though it&#8217;s quite boring with nobody else to play with. It&#8217;s also quite boring looking. However, it really is a shared workspace, and could probably be bit of fun with a few friends. I&#8217;m sure similar games have been done before, but it just occurred to me to be a fun project to do. Hopefully it won&#8217;t become a spam hole too quickly.</p>
<div class="aside">You can find a new and revamped version of the story game <a href="http://www.chromakode.com/projects/story/">here</a>.</div>
<p>Next in the queue, I&#8217;d like to create some way of displaying how many people are viewing the space currently &#8211; to bring the aspect of presence much further into the foreground. After all, as one teacher once said to me: you&#8217;re not just writing for yourself: you&#8217;re writing for your readers!</p>
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		<title>Where&#8217;d my samba printing go?</title>
		<link>http://www.chromakode.com/blog/2006/05/14/whered-my-samba-printing-go/</link>
		<comments>http://www.chromakode.com/blog/2006/05/14/whered-my-samba-printing-go/#comments</comments>
		<pubDate>Mon, 15 May 2006 06:32:05 +0000</pubDate>
		<dc:creator>chromakode</dc:creator>
				<category><![CDATA[Linux]]></category>

		<guid isPermaLink="false">http://www.chromakode.com/blog/2006/05/14/whered-my-samba-printing-go/</guid>
		<description><![CDATA[Hmm, looks like something borked samba printing (and it&#8217;s respective smbspool) in Ubuntu Dapper over the past month or so. I just noticed my print attempts were failing last week, only to discover this ongoing discussion over in the Ubuntu bug tracker. There are some packages purported to contain the fix, too.  [update: this [...]]]></description>
			<content:encoded><![CDATA[<p>Hmm, looks like something borked samba printing (and it&#8217;s respective <code>smbspool</code>) in Ubuntu Dapper over the past month or so. I just noticed my print attempts were failing last week, only to discover this <a href="https://launchpad.net/distros/ubuntu/+source/samba/+bug/39484">ongoing discussion</a> over in the Ubuntu bug tracker. There are <a href="http://www.linux2go.dk//ubuntu/pool/main/s/samba/">some packages</a> purported to contain the fix, too. <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/yahoo1.gif" class="wp-smiley" /> [<i>update: this fix does indeed work here</i>]</p>
<p>Looks like they&#8217;re well aware of the problem&#8230; but really, a very similar has issue occurred before, only a few months ago. <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/sulk.gif" class="wp-smiley" /></p>
<p>I suppose that&#8217;s what you get for running beta distributions&#8230;</p>
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		<title>Gallery app found</title>
		<link>http://www.chromakode.com/blog/2006/05/06/gallery-app-found/</link>
		<comments>http://www.chromakode.com/blog/2006/05/06/gallery-app-found/#comments</comments>
		<pubDate>Sun, 07 May 2006 06:18:13 +0000</pubDate>
		<dc:creator>chromakode</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Diary]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.chromakode.com/blog/2006/05/06/gallery-app-found/</guid>
		<description><![CDATA[Sorry things have been pretty quiet here for the past day or so&#8230; I&#8217;ve been busy writing papers and other fun school-related stuff. 
Well, I do have one announcement, and that is that I&#8217;ve finally found a PHP gallery app that fit my criteria, and that app is the excellent ZenPhoto. It&#8217;s just complex enough [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry things have been pretty quiet here for the past day or so&#8230; I&#8217;ve been busy writing papers and other fun school-related stuff. <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/yahoo2.gif" class="wp-smiley" /></p>
<p>Well, I do have one announcement, and that is that I&#8217;ve finally found a PHP gallery app that fit my criteria, and that app is the excellent <a href="http://www.zenphoto.org/">ZenPhoto</a>. It&#8217;s just complex enough for my tastes, while being lightweight and having some neat ajaxy admin features. Not much to show yet, though it&#8217;s looking very good. I&#8217;m busy theming and tweaking things to fit the dark look of <a href="http://www.chromakode.com/">chromakode.com</a>, though there are a few buggy things going on in the CSS that I haven&#8217;t figured out yet. Here&#8217;s a little <a href="http://www.chromakode.com/art/">preview</a>, if you&#8217;d like to see what I&#8217;m talking about. There&#8217;s some old pictures up there for testing, though other than that it&#8217;s pretty bare. I&#8217;d love to hear any comments on the design, though (bugs aside). <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/yahoo1.gif" class="wp-smiley" /></p>
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		<title>Even More(bidly) Lazy Compiz</title>
		<link>http://www.chromakode.com/blog/2006/04/30/even-morebidly-lazy-compiz/</link>
		<comments>http://www.chromakode.com/blog/2006/04/30/even-morebidly-lazy-compiz/#comments</comments>
		<pubDate>Sun, 30 Apr 2006 23:18:52 +0000</pubDate>
		<dc:creator>chromakode</dc:creator>
				<category><![CDATA[Follow-up]]></category>
		<category><![CDATA[Howto]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.chromakode.com/blog/2006/04/30/even-morebidly-lazy-compiz/</guid>
		<description><![CDATA[A while ago, I wrote a howto, &#8220;Compiz, XGL on Ubuntu for the morbidly lazy,&#8221; about installing Compiz on a standard Ubuntu Dapper setup. This worked great for the packaged 0.0.2 version in the Dapper repositories, but while Ubuntu started freezing and preparing for their release, Compiz development blazed ahead and many beautiful new features [...]]]></description>
			<content:encoded><![CDATA[<p>A while ago, I wrote a howto, &#8220;<a href="http://chromakode.blogsome.com/2006/02/16/howto-compiz-xgl-on-ubuntu-for-the-morbidly-lazy-2/">Compiz, XGL on Ubuntu for the morbidly lazy</a>,&#8221; about installing <a href="http://en.wikipedia.org/wiki/Compiz">Compiz</a> on a standard Ubuntu Dapper setup. This worked great for the packaged 0.0.2 version in the Dapper repositories, but while Ubuntu started freezing and preparing for their release, Compiz development blazed ahead and many beautiful new features and improvements came with it. Because of this, I switched over to the cvs version of Compiz and ran it for a long time. Unfortunately, my love of the bleeding-edge caught up to me, as about a month ago it seems that Ubuntu&#8217;s also not-updated version of Xgl and the Mesa libraries fell out of compatibility with cvs Compiz. <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/shocked.gif" class="wp-smiley" /></p>
<p>After several unsuccessful attempts to revert to an older version, I resigned back to normal Metacity until I had the time to look deeper into the problem and find what changes were needed. Long story short, after coming back to it today, I stumbled upon the excellent <a href="http://compiz.net/">compiz.net</a> forums, and subsequently RacerII&#8217;s <a href="http://compiz.net/viewtopic.php?id=389">howto</a>. RacerII points to another forum member reggaemanu&#8217;s (mostly undocumented) repository over at <a href="http://xgl.compiz.info/">xgl.compiz.info</a>, which contains patched Xgl and Mesa packages. I tried them out today, and they work like a charm! <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/yahoo4.gif" class="wp-smiley" /></p>
<div class="aside"><strong>Obligatory Security Note:</strong> in general it is a very bad practice to add third-party apt repositories from an unknown source. Doing so is akin to giving the packager root access to your computer, so is thus a <strong>huge security and common sense no-no</strong>. Proceed at your own risk in using these packages, and please, do take the time to check things out with your web browser before blindly leaping in, mmkay?</div>
<p>Here&#8217;s the sources.list line:</p>
<blockquote><p><code>deb <a href="http://xgl.compiz.info/">http://xgl.compiz.info/</a> dapper main</code></p></blockquote>
<p><strong>Update:</strong> since the time of my originally posting this howto, the &#8220;community&#8221; version of compiz (with their patches and enhancement) has made huge strives in both polish and stability. These two versions have diverted so much that that they should be considered as two distinct options. I highly recommend the community version for it&#8217;s cool features and extra eye candy. Both with added community patches and without, Compiz remains a showcase for some of the best and coolest user interface exploration in the Linux desktop world, and a great toy for those who enjoy the bleeding-edge.<br />
For compiz-vanilla (&#8221;official&#8221; cvs compiz):</p>
<blockquote><p><code>sudo apt-get install compiz-vanilla xserver-xgl libgl1-mesa xserver-xorg libglitz-glx1 compiz-vanilla-gnome</code></p></blockquote>
<p>For compiz with community enhancements:</p>
<blockquote><p><code>sudo apt-get install compiz-core compiz-plugins cgwd cgwd-themes xserver-xgl libgl1-mesa xserver-xorg libglitz-glx1 </code></p></blockquote>
<p>For either choice, you will want to create an ~/.Xsession file with the following contents, and tailor it to your needs. Uncomment the lines (bolded) suiting your setup.</p>
<blockquote><p><code>#!/bin/sh</code></p>
<p><code># Start up Xgl, compiz, and GNOME</code></p>
<p><code># Run Xgl server on :1, on top of normal X</code></p>
<p><code><strong># For an ATI Card:</strong></code></p>
<p><code><strong># Xgl :1 -fullscreen -ac -accel xv -accel glx:pbuffer &#038;</strong></code></p>
<p><code><strong># For an Nvidia Card:</strong></code></p>
<p><code># Xgl :1 -fullscreen -ac -accel xv:fdo -accel glx:pbuffer &#038;</code></p>
<p><code># Tell subsequent X programs to access the Xgl server at :1</code></p>
<p><code>DISPLAY=:1</code></p>
<p><code><strong># For compiz-vanilla, g-w-d will be our window manager.</strong></code></p>
<p><code><strong># gnome-window-decorator &#038;</strong></code></p>
<p><code><strong># For community compiz, cgwd will be our window manager.</strong></code></p>
<p><code><strong># cgwd &#038;</strong></code></p>
<p><code><strong># Start compiz-vanilla</strong></code></p>
<p><code><strong>#compiz gconf &#038;</strong></code></p>
<p><code><strong># Start community version</strong></code></p>
<p><code><strong>#compiz dbus csm &#038;</strong></code></p>
<p><code># Start GNOME</code></p>
<p><code>exec gnome-session</code></p></blockquote>
<p>To start GNOME with compiz, simply make sure your session in your login manager is set to &#8220;Default System Session.&#8221;</p>
<p>Awesome! It&#8217;s great to be back in compiz-land again, and it looks like a few other things have been smoothed and fixed since I&#8217;ve last seen it. For one, video looks like it&#8217;s working without mplayer hackery, though on my widescreen laptop it has aspect distortion. On the other hand, 3D is still broken at least on my setup, bringing down the whole X session and sometimes hard-freezing gdm when I try it. Resizing is slower than I remembered it, though other things like notification bubbles are running faster.</p>
<div class="aside"><strong>Lazy_R writes,</strong> &#8220;To run (OpenGL/SDL) games properly while running Xgl, you can use xgame. Itâ€™s a Perl script to fire up a game in a separate (normal) X session.&#8221; Xgame can be found here: <a href="http://freshmeat.net/projects/xgame/">http://freshmeat.net/projects/xgame/</a></div>
<p>One fun puzzler which I realized while playing around today: on my 16:10 widescreen desktop, Compiz still displays the illusion of having all sides of the &#8220;cube&#8221; workspace rotator equal in size. In other words, all sides (including top and bottom) of the &#8220;cube&#8221; all fit perfectly into my screen. Logically, this should be impossible. With the widths of the faces all sharing the same longer length, the top of the cube would have to be square &#8211; it couldn&#8217;t possibly be rectangular like my screen is. My guess is that Compiz accomplishes this illusion with some clever scaling when the change would be hardest to spot. While rotated so that the top of the cube is only slightly visible, the top appears square. When the view is rotated to the very top of the cube however, the face fits the rectangular screen. It&#8217;s very funny; I had never thought about it before. <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/wink.gif" class="wp-smiley" /></p>
<p>This illusion should hold for the more common 4:3 aspect as well, though it is probably more marked on a widescreen display. Try it out and see for yourself!</p>
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